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Forum: Star Wars

PARC Forum
Digital Environments And Costumes In Star Wars: Episode II
Ari Rapkin
CG (computer graphics) Software Engineer
Industrial Light + Magic

Star Wars Forum Poster

- Track system for laying out/moving objects, such as in the factory in Episode II
- layer clothing from inside out
- "Kenny pose": clothing is initially physics-free, then add physics to drape
- allow tacking at any point of simulation, instead of just in Kenny pose
- can paint regions to not do repulsion calculation (inside of knot) to save cpu
- can set parts fabric to not react to wind
- Yoda/Hulk fabric ripping: showed video clip of Yoda ripping shirt Hulk-style as a test for the Hulk movie
- "Yoda have no clothes, And no clothes means Yoda very embarrased"


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This page contains a single entry from kwc blog posted on August 22, 2002 1:59 PM.

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