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New Super Mario Bros

newsupermario.jpgI don't think I've ever reviewed a game on my blog, except to briefly note when I beat Zelda: Wind-Waker. This is mainly because I don't play that videogames that often. I will often buy the latest Nintendo console just to play Zelda, and while the SSX series had me obsessed with virtual snowboarding, it's really the classics that bring me out of semi-retirement. When I saw that New Super Mario Bros was coming out, it was the first order I placed when I returned from Japan with my DS lite.

It's a fun remake of the original side-scrollers and I love the nice touches they added in, like when the enemies jump in unison to the music. I also like that they maintained the ultimate boss-defeating strategy of the original (I view that as a spoiler as much as saying, "Kong dies"). The main game doesn't make that much use of the dual screen capabilities of the DS, which would probably interfere with the remake quality, but the minigames will test your dexterity with the touch pad.

I stopped caring about the Super Mario series when they went into 3D, which is not a complaint about 3D: I became even more obsessed with Zelda when it went into 3D. The transition into 3D for Zelda was a natural progression of the series for me, whereas Super Mario Bros lost its essential character. Zelda is a game about exploration; Super Mario is about getting from point A to point B in a straight line, occassionally taking a shortcut through a pipe. The levels are short, which is good because I don't want to aggravate my wrists, and even though the overall game is fairly short, there's plenty of sub-missions like, "collect all the gold coins," to keep completists occupied a bit longer.

ArsTechnica Review of New Super Mario Bros

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This page contains a single entry from kwc blog posted on June 13, 2006 7:46 AM.

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